// Kinthiras Guldur second flying buttress definition //#include "colors.inc" /* camera { location <0, 30, -200> look_at <20, 50, 0> } light_source { <3000, 5000, -5000> color White } plane { y,20 pigment {Gray95} } */ #declare Second_buttress_1 = object { prism { bezier_spline -3, 3, 16, <11, 85-5>, <11, 80-5>, <11, 51-5-10>, <11, 50-5-10>, <11, 50-5-10>, <11+5, 50+25-5+3>, <102-10, 80+20+5+3>, <102, 80+5-10>, <102, 80+5-10>, <102, 75+5-10>, <102, 125+5>, <102, 120+5>, <102, 120+5>, <102-1, 120-10+5>, <11+1, 85-10-5>, <11, 85-5> pigment {Gray85} finish {phong 1 phong_size 20 diffuse .2 specular .8 ambient .2} } rotate 270*x //rotate -56.704*y //translate -340*z } #declare Second_buttress = union { object {Second_buttress_1 rotate -56.704*y translate -340*z} object {Second_buttress_1 rotate 236.704*y translate -340*z} } //object {Second_buttress rotate 0*x} /* cylinder { <-10000, 0, 0>, <10000, 0, 0> 5 pigment {Red} } cylinder { <0, -10000, 0>, <0, 10000, 0> 5 pigment {Red} } */