// Kinthiras Guldur base definition //#include "colors.inc" /* camera { location <10, 200, -1000> look_at <0.0, 40.0, 0.0> } light_source { <300, 500, -500> color White } */ // surface of revolution base #declare a = 1; #declare b = 2; #declare c = 4; #declare d = 8; #declare e = 16; #declare f = 32; #declare g = 64; #declare h = 128; #declare i = 256; #declare j = 512; #declare k = 1024; #declare S = 4000; #declare hatch = 9; #declare Base = lathe { cubic_spline 11, ,,,,,, ,,,, sturm pigment {Gray85} finish {phong 1 phong_size 20 diffuse .2 specular .8 ambient .1} clipped_by { cylinder { <0, 0, 0>,<0, 475, 0>, 439 } } no_shadow translate 5*y }