// Kinthiras Guldur beacon definition //#include "colors.inc" /* camera { location <30, 50, -80> look_at <0.0, 0.0, 0.0> } light_source { <300, 500, -500> color White } */ #declare Beacon_Piece = prism { -2, 2, 5 <0,-10>,<-24,14>,<-24,90>,<0,66>,<0,-10> pigment {Gray85} finish {phong 1 phong_size 20 diffuse .2 specular .8 ambient .2} rotate 270*x } #declare Beacon = union { object {Beacon_Piece translate -15*x rotate 0*y} object {Beacon_Piece translate -15*x rotate 120*y} object {Beacon_Piece translate -15*x rotate 240*y} translate 445*y }