// Kinthiras Guldur outer tower definition /* #include "colors.inc" camera { location <1, 20, -40> look_at <0.0, 0.0, 0.0> } light_source { <300, 500, -500> color White } // tower spike #declare Tower_spike = difference { prism { -1, 1, 5, <0, 0>, <-6, 6>, <-6, 21>, <0, 16>, <0, 0> pigment {Gray85} } cylinder { <3, -1.0001, 12>, <3, 1.0001, 12>, 6 pigment {Gray85} } rotate 270*x } */ #declare Outer_Tower = union { object {Tower_spike translate -10*x rotate 0*x} object {Tower_spike translate -10*x rotate 120*y} object {Tower_spike translate -10*x rotate 240*y} cylinder { <0, -60, 0>,<0, 6.8, 0>,10.1 pigment {Gray85} finish {phong 1 phong_size 20 diffuse .2 specular .8 ambient .2} } scale 1.1 rotate 90*y translate <0, 28, -340> }