// Kinthiras Guldur second flying buttress definition //#include "colors.inc" /* camera { location <0, 30, -200> look_at <0, -40, 0> } light_source { <3000, 5000, -5000> color White } plane { y,20 pigment {Gray95} } */ #declare Second_ring_buttress = object { prism { bezier_spline -3, 3, 16, <-48.7047, 0>, <-48.7047, 0>, <48.7047, 0>, <48.7047, 0>, <48.7047, 0>, <48.7047, 0>, <48.7047, -50>, <48.7047, -50>, <48.7047, -50>, <48.7047-6, -50+48>, <-48.7047+6, -50+48>, <-48.7047, -50>, <-48.7047, -50>, <-48.7047, -50>, <-48.7047, 0>, <-48.7047, 0> pigment {Gray85} finish {phong 1 phong_size 20 diffuse .2 specular .8 ambient .2} } rotate 270*x //rotate -56.704*y translate -241.4815*z } //object {Second_ring_buttress} #declare Inner_ring_buttress = object { prism { bezier_spline -3, 3, 16, <-48.7047, 0>, <-48.7047, 0>, <48.7047, 0>, <48.7047, 0>, <48.7047, 0>, <48.7047, 0>, <48.7047, -70>, <48.7047, -70>, <48.7047, -70>, <48.7047-9, -70+72>, <-48.7047+9, -70+72>, <-48.7047, -70>, <-48.7047, -70>, <-48.7047, -70>, <-48.7047, 0>, <-48.7047, 0> pigment {Gray85} finish {phong 1 phong_size 20 diffuse .2 specular .8 ambient .2} } rotate 270*x //rotate -56.704*y translate -112.5833*z }